Course Name | Advanced Animation Studio |
Code | Semester | Theory (hour/week) | Application/Lab (hour/week) | Local Credits | ECTS |
---|---|---|---|---|---|
CDM 460 | Fall/Spring | 1 | 3 | 3 | 5 |
Prerequisites | None | |||||
Course Language | English | |||||
Course Type | Elective | |||||
Course Level | - | |||||
Mode of Delivery | - | |||||
Teaching Methods and Techniques of the Course | ||||||
Course Coordinator | - | |||||
Course Lecturer(s) | - | |||||
Assistant(s) | - |
Course Objectives | To be able to use animation hardware and software and develop a concept for a project. Analyze motion and character. To demonstrate originality and creativity. To develop and complete a short digital animation project. |
Learning Outcomes | The students who succeeded in this course;
|
Course Description | This course introduces basics of computer animation. Students will develop a concept for a digital animation project and then, utilizing the software Adobe After Effects, go through stages of computer animation production. There will be tutorials and class critique sessions. |
Related Sustainable Development Goals | |
| Core Courses | |
Major Area Courses | ||
Supportive Courses | X | |
Media and Managment Skills Courses | ||
Transferable Skill Courses |
Week | Subjects | Required Materials |
1 | Introduction: Basic Terms and Concepts | |
2 | Layer Management | |
3 | Modes, Masks and Mattes | |
4 | Virtual Camera and Light | |
5 | Building Hierarchies | |
6 | Text Animation | |
7 | Effects and Presets | |
8 | Class Critique | |
9 | Concept Development | |
10 | Color and Keying; Time and Tracking | |
11 | Drawing, Painting and Puppetry | |
12 | Concept Development for Animation | |
13 | Pitching | |
14 | Class Critique | |
15 | Working with Audio | |
16 | Expressions |
Course Notes/Textbooks | Chris Meyer, Trish Meyer, Creating Motion Graphics with After Effects: Essential and Advanced Techniques, 5th Edition, Version CS5 |
Suggested Readings/Materials |
Semester Activities | Number | Weigthing |
Participation | ||
Laboratory / Application | ||
Field Work | ||
Quizzes / Studio Critiques | ||
Portfolio | ||
Homework / Assignments | 5 | 50 |
Presentation / Jury | 2 | 20 |
Project | 1 | 30 |
Seminar / Workshop | ||
Oral Exam | ||
Midterm | ||
Final Exam | ||
Total |
Weighting of Semester Activities on the Final Grade | ||
Weighting of End-of-Semester Activities on the Final Grade | ||
Total |
Semester Activities | Number | Duration (Hours) | Workload |
---|---|---|---|
Course Hours (Including exam week: 16 x total hours) | 16 | 2 | 32 |
Laboratory / Application Hours (Including exam week: 16 x total hours) | 16 | ||
Study Hours Out of Class | 0 | ||
Field Work | 1 | 4 | |
Quizzes / Studio Critiques | |||
Portfolio | |||
Homework / Assignments | |||
Presentation / Jury | 2 | 10 | |
Project | 1 | 20 | |
Seminar / Workshop | |||
Oral Exam | |||
Midterms | |||
Final Exams | |||
Total | 76 |
# | Program Competencies/Outcomes | * Contribution Level | ||||
1 | 2 | 3 | 4 | 5 | ||
1 | To be able to define and discuss the history, underlying concepts and theories of cinema and digital media. | X | ||||
2 | To be able to develop a storytelling idea for cinema and digital media arts by using creativity and critical thinking. | X | ||||
3 | To be able to operate specialized technical equipment and competently use software in the fields of cinema and digital media arts. | X | ||||
4 | To be able to execute the main tasks in the pre-production, production and post-production of an audio-visual work at the basic level including screenwriting, production planning, operating the camera, sound recording, lighting and editing. | X | ||||
5 | To be able to perform a specialized task at an advanced level either for pre-production, production or post-production of an audio-visual work. | X | ||||
6 | To be able to discuss how meaning is made through works of cinema and digital media; in what ways economics, politics and culture affect visual representation; how the conditions of production, consumption, distribution and interpretation shape images. | X | ||||
7 | To be able to perform specialized tasks for creating digital media narratives with interactive elements. | X | ||||
8 | To be able to conduct a critical analysis of a film or a work of digital media arts from technical, intellectual and artistic points of view. | X | ||||
9 | To be able to take individual responsibility of a film or a digital media work from scratch to product in a problem-solving manner. | X | ||||
10 | To be able to work as a crewmember by following norms of ethical conduct and taking initiative to improve the ethical standards of his/her working environment. | X | ||||
11 | To be able to collect data in the areas of Cinema and Digital Media and communicate with colleagues in a foreign language ("European Language Portfolio Global Scale", Level B1). | X | ||||
12 | To be able to speak a second foreign language at a medium level of fluency efficiently. | |||||
13 | To be able to relate the knowledge accumulated throughout the human history to their field of expertise. |
*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest